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AI Insights · Timothy · October 2021

Top 5 Hack and Slash Android Apps in the US: Q3 2021 Performance

Explore the performance of the top 5 Hack and Slash games on Android in the US during Q3 2021, with insights on weekly downloads, revenue, and active users.

Top 5 Hack and Slash Android Apps in the US: Q3 2021 Performance

The third quarter of 2021 saw notable performances from the top 5 Hack and Slash games on Android in the United States. Based on data from Sensor Tower, here is an in-depth look at the weekly downloads, revenue, and active user trends for these popular titles.

Punishing: Gray Raven

Released by KURO TECHNOLOGY (HONG KONG) CO., LIMITED in mid-July, this title saw impressive initial numbers. Weekly revenue peaked at around $473K in early August before gradually declining to approximately $73.7K by the end of September. Downloads started strong with about 74K in the release week but dropped to around 3.9K by the quarter's end. Weekly active users saw a high of nearly 49K in mid-July, decreasing to around 19.7K by late September.

MARVEL Future Fight

Netmarble's long-standing hit maintained a steady performance throughout Q3 2021. The game’s revenue fluctuated, reaching its peak at about $265K in mid-July and closing the quarter at roughly $168K. Downloads varied, starting at around 6.2K and peaking at about 20.1K in late August. Active users remained relatively stable, hovering around 125K in early July and ending at approximately 94K.

Honkai Impact 3rd

COGNOSPHERE PTE. LTD.'s game showed significant revenue spikes, peaking at approximately $420K in mid-August. Weekly downloads saw a high of about 13.5K in mid-July, dropping to around 5K by the end of September. Active users stayed consistent, with the highest count at around 87.3K in mid-July and a slight decline to about 70K by the end of the quarter.

GUNDAM BREAKER MOBILE

Bandai Namco Entertainment Inc.'s entry exhibited moderate performance. Weekly revenue reached its highest at around $59.6K in late July, decreasing to approximately $46.2K by the end of September. Downloads peaked at about 9.5K in late July, settling at around 4K towards the quarter's conclusion. Active users saw a peak of roughly 21.3K in late July, tapering to around 15K by the end of September.

Ronin: The Last Samurai

Dreamotion Inc.'s game had a consistent run throughout Q3 2021. Revenue peaked at about $7.6K in late August, ending the quarter at roughly $5.7K. Downloads reached a high of around 5.2K in mid-August, with a slight decrease to approximately 4.4K by late September. Active users were stable, starting at about 15K in early July and finishing at approximately 15.4K by the end of September.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021